![]() ![]() Take note of the three numbers circled in red in this image, they are your model’s X, Y, and Z dimensions. I’ll assume that’s what you’re using for the rest of this section and the following one. ![]() MagicaVoxel is a nice piece of free multi-platform software you can use for this. The first step is to make a voxel model for your character. I’ll explain how to do that as well – it’s easier than you might think. You may have also noticed that the gif above appears to have shadows, with the side of each level in the pyramid being drawn darker than the top. Draw multiple objects at the proper depth.Draw, scale, move, and animate 3D objects.This post will walk through all the information you need to start making your own sprite-stacked game in GameMaker Studio 2. There are a few good tutorials (notably here, here, and here) covering the very basics of sprite stacking in GameMaker, but I couldn’t find any that cover how to animate sprite-stacked entities or preserve the 3D effect while rotating the game’s camera. The developer of Nium, Ojiro Fumoto, gave an interesting interview in which he discusses the technique. To my knowledge only a handful of games have been made this way: It lets you turn a set of images like this: Setting the Draw Depth for Multiple 3D ObjectsĪ few weeks ago I started working on a new game using a graphical technique called sprite stacking, which creates the appearance of a 3D character and environment by layering multiple 2D images to draw each game object.
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